Scoring The Game

For further interest, the game may be scored.

Maintaining player scoring adds a broad vista to game play. Not only is winning important, but pieces captured and retained as well as the style and manner of play become important and measurable. Scoring also offers the opportunity for exhaustive statistical analysis of games and gaming.

Scoring is optional. The determination to score the game is made by vote prior to the Silver player completing the first move (see Rules For Voting).

Scoring Categories

Scoring is done in four categories:

  1. End Game Points
  2. Capture Points
  3. Retention Points
  4. Evaluated Points

End Game Points

  • The last player with a Sovereign(s) on the board is awarded +100 points for the victory.
  • In a draw, each of the drawn players receives +45 points and there is no 5th Out player.
  • As no capture is involved in a Resignation or a Concession, no points are awarded.
  • A player that is Expelled is penalized -500 points.
  • Each loosing player is penalized points depending upon the sequence of player departure from the game.

1st Out 2nd Out 3rd Out 4th Out 5th Out
-50 -40 -30 -20 -10

Capture Points

Capture points are awarded to a player for each piece that was captured during play according to the following tables.

Piece Points Piece Points Piece Points
Sovereign +75 Archer +40 Cavalier +25
Regent +55 Prelate +30 Dreadnaught +15
Assassin +45 Alcazar +30 Militant +5
Hatted Militant +10

Retention Points

Retention points are awarded to the wining player for each of his pieces that remain on the board. The values are the same as the Capture points tables above. The remaining pieces of a Resurrected Sovereign are included in this tally.

If the game is a draw, both players are awarded retention points according to the following tables.

Piece Points Piece Points Piece Points
Sovereign +37 Archer +20 Cavalier +12
Regent +27 Prelate +15 Dreadnaught +7
Assassin +22 Alcazar +`5 Militant +2
Hatted Militant +5

Evaluated Points

The End Game Points, Capture Points and Retention Points are simple and easy to understand and tally. Evaluated Points are a bit more interesting.

They are intended to add the spice of praise and recognition on the one hand, and conflict negotiation and resolution on the other, to the game.

Voted Points are a way for players to laud or chastise other players for their game performance and related activity.

Think of the highest positive points as if you were:

  • presented to the Nobel Prize Committee for an award
  • praised for your great civic involvement and achievements
  • decorated for bravery above and beyond the call of duty

Think of the lowest negative points as if you were:

  • hauled up before the World Trade Organization for a public buttockal mastication
  • hauled into court charged with fraud and corruption
  • court martialed for cowardice in the face of the enemy

There are two types of situations where Points are evaluated:

  1. Rating of Play at regular defined intervals
  2. A call for a Vote of Points

Rating of Play, In Defined Categories, At Defined Intervals

At the beginning of the game, before the Silver player passes the Token, the players can establish that a Rating of Play will occur at specific intervals during the game. This might be completed every 10th round or immediately after a Sovereign is c aptured. The interval is up to the players to define. The players may define as few or many intervals and categories as they like. However, no more than four categories may be Rated at any one interval.

At each interval, all remaining players are Rated by each reaming player. Each player assigns a point value to each category for each player, including himself.

For each Rating, a maximum of 100 points may be assigned. These points are distributed across the (1-4) categories that were defined for that interval.

Here are some basic categories and point values:

Quality of Play Style of Play Application Attitude Point Values
Elegant Aggressive Confident Conscience +25
Average Passive Competent Careless 0
Crude Timid Out of Depth Arrogant -25

Here are some suggestive terms for ratings and categories: Game-wise, from stunning to stupid, from tenacious to contentious, relaxed, intense, assertive, bold, reserved, strong, week, gradual, enthusiastic, ambitious, determined, resolute, apatheti c, indifferent, sloppy, bone-headed, nave, dumb and brilliant.

This is an example Rating Sheet:

Rating Interval: _______________________

Players (circle yourself)
Quality of Play
Style of Play
Out of Depth

Note: the points available to a category do not have to be evenly distributed across each category, as in this example.

A Call For a Vote of Points

Any player, except the player with the Move, may call for a Vote of Points at any time as long as there are more than two players remaining in the game. When a player calls for a Vote of Points, play is immediately suspended and the player with the token becomes the Chairman of The Vote (see Chairman of The Vote).

All procedures that are to be used for evaluation and discussion of the Call are at the discretion of the Chairman.

However, the Chairman must allow time for

  1. the Calling player to:
    • identify the player in question
    • explain the reason for the Call
    • name the category of the Call
    • specify the number of points for the Call
  2. general discussion

At the end of the discussion period, the Chairman calls for the Vote following the Rules For Voting.

For each vote, a maximum of 100 points or of the total point value of the pieces captured by the player in question, which ever is greater, may be voted. These points may be divided across multiple categories if the Chairman of the Vote has allow ed multiple category consideration. However, the Calling player may only specify one category for consideration, so the Chairman of the Vote must have allowed that the discussion could include defining additional categories for consideration.

Call For The Expulsion Of A Player

Under certain circumstances, a player may be voted out of the game. This is a drastic measure and generally considered to be an extreme last resort. The preferred (and more satisfying) method would be to form an alliance and wipe the offending play er off the face of the game board.

Reasons for Expulsion might be that:

  • the player bumped the board and toppled the pieces
  • the player was caught cheating

A Call for Expulsion follows the procedures from A Call For a Vote of Points (see above) and the Rules for Voting (see below).

Expulsion is scored the same as a Resignation (see Resignation) with the addition of -500 penalty points

Rules For Voting

All votes of points require a simple majority of all the players remaining in the game. Expulsions require a unanimous vote from all players remaining in the game except the player to be expelled.

Players Remaining In The Game Can a Call For A Vote Of Points Be Made Yes Votes Required To Affirm Can An Expulsion Be Called Yes Votes Required To Affirm
6 Yes 4 Yes 5
5 Yes 3 Yes 4
4 Yes 3 No N/A
3 Yes 2 No N/A
2 No N/A No N/A

  • Only remaining players vote.
  • Each player has one vote.
  • Each vote is cast as yes or no.
  • All remaining players vote.
  • Abstentions are not allowed. If a player wishes to abstain, that player's vote is counted as a no vote.
  • The vote may be by secret ballot or open declaration, at the discretion of the Chairman of The Vote.

Chairman of The Vote

When a vote is due, either by resignation, call or at the beginning of the game, the player with the Token assumes the role of Chairman of The Vote.

The Chairman of The Vote has complete discretion concerning how a vote is to be considered. This means that the Chairman determines:

  • the procedures for presentations, debate and voting.
  • if the Called Vote category or points can be changed.
  • if a category beyond the Called Vote category may be considered.
  • if a player beyond the player identified in the Call may also be voted.

The player that would become Chairman of the Vote may not call For a Vote of Points.

The Chairman of The Vote is encouraged to keep it simple. However, this is not required.

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