HexiMeros

Six Individual Parts

Copyright © M.J.Bemel,2001-2010, all rights reserved

Table of Contents Order

Introduction

The Nature And Objectives Of The Game Of HexiMeros

The Board

The Playing Area
Out of Bounds
Axes of Movement
Player Opposition
Base Line
Center Line
Ground Zero
Hextant

The Players

The Playing Pieces

Starting Positions

Play

The Move
General
Attack
Capture
Check
Check declared by the player with the Move
Check declared upon the player with the Move
Check and The Archer
Captured Sovereign
Landing on Ground Zero
Ending The Game
Victory
Draw
Resignation
Concession
Loss
Expulsion
House Rules
Board Etiquette
Strategy

Movement

General
Illustrations Legend
Equivalent Terms
The Pieces The Token
The Militants Promotions
Hatted Militant
Sovereign Resurrection
The Alcazars
The Cavaliers
The Prelates Prelate Flower Move The Sovereign Seeking Sanctuary The Archers Archer Field of Fire The Dreadnaughts
The Assassin Assassin Area of Influence The Regent
Ground Zero The Militant
The Sovereign
The Cavalier Cavalier Area of Influence The Dreadnaught
The Archer Archer Field of Fire The Assassin Assassin Area of Influence

The Board Coordinate System

Tracking The Game

Move Tracking

Piece Identification System

Scoring The Game

Scoring Categories End Game Points
Capture Points
Retention Points
Evaluated Points Rating of Play At Defined Intervals
A Call For a Vote of Points
Call For The Expulsion Of A Player
Rules For Voting Chairman of The Vote

Credits

Views

Comments

Purchase

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Copyright © M.J.Bemel,2001-2010, all rights reserved
HexiMeros is a trademark of HBOD Systems